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Mortal shell foundling
Mortal shell foundling








mortal shell foundling

The idea is to balance the stamina with the hardening ability to become an unstoppable force against enemies….well good luck with that. The hardening is measured with a little gauge that fills up about 30 seconds after use. If timed right the hardening can parry an enemy’s attack and give you another chance to counter attack.

mortal shell foundling

You can get a few slashes of your sword out before completely depleting your stamina bar (whilst always remembering to reserve some for dodging) but there is a 2nd core mechanic to help with taking damage, hardening! Mortal Shell gives you the ability to turn into stone whenever you want, whether it be whilst running, standing still or swinging a sword. BUT WHAT ABOUT THE COMBAT….well the combat is, well it’s pretty cool.

mortal shell foundling

When you’re killed your inner foundling is thrown out and if it dies it’s game over, but you’re given a chance to return to your host body for a second life! Returning restores your health, but die again and there’s no second chance.

mortal shell foundling

I really want to talk about the combat, now being in a sleeve allows you to have a second chance at combat. BUT there isn’t a lot else to really compare it, the checkpoints are very different (although you talk to a weird woman to level up) the whole system feels like it’s own thing, which is definitely an achievement. The game has some borrowed mechanics from Souls, sure it has stamina management and you have to collect your XP from where you died. So I’m sorry that I keep comparing games to souls, but I can’t help it! I know it’s not the first game to have stamina management or collection of XP, hell there’s Demon’s souls right before it, but it’s the game that made this style of tough ass RPG combat a main stay in our society. And this idea has spawned many other games that use it’s mechanics. And although Dark Souls is an ARPG, it’s a sun genre, it exists on it’s own.

#MORTAL SHELL FOUNDLING SERIES#

I want to say here and now that I view Dark Souls as a genre and not a series of games, there was an original sports sim, beat em up and even FPS game. Also you start with high health and stamina, you later find out that the levelling up is based more around your technique, so this is another thing which differentiates it from Souls….actually ya know what… REVIEW BREAK Now what’s strange is you aren’t given health injections which refill on death/visiting the checkpoint, instead you need to pick up items that heal you – much more like a standard RPG. The first area of the game….sorry the second (as the first is basic training in a weird dream land)….is a marsh with enemies camped around. Immediately you’re hit with strangeness and intrigue as you know you’re going to struggle in a souls like way, but also you want to carry on to find out what the hell is going on (I still don’t know). You start the game as a foundling, which kind of looks like a rejected cyborg sleeve, this foundling inhabits bodies which give you abilities to go and kick the enemies asses. Mortal shell provides a different experience for those of us that like difficult games by letting us body swap and get hard.










Mortal shell foundling